All-Round Break

Long-range cannon

This is a simple cannon but has an element of risk. It has been played well, thicker than half ball with some check side, leaving a pot red. A good start to the break that goes downhill from here!

Break: 2

Pot red

This pot red has been played OK, although if the player had used a bit more right side the position would be better as the balls would be closer together.

Break: 5

Thin cannon

This is very poor shot and a good example of how not to play! Instead of playing the run through cannon to gather the balls, the player has played the thin cannon. This has spread the red and the white, left the white in a position that does not leave a loser from the D and now the only sensible shot on is the forcing red loser. The most important aspect to learn from this shot is that you should never push the white to poor position, when looking at it from the D.

Break: 7

Red forcer

This shot has not been played with enough right side so the red has ended up in a slightly awkward position. More right side on the shot would have pushed the red more to the left of the table and left a cannon on. Also, the shot has been played as a standard thick half ball, whereas a slightly thinner contact would have pushed the red more to the left of the table. Not a major problem at this stage, but these small things tend to add up and often lead to the player breaking down prematurely.

Break: 10

Lucky loser

Pure luck here that the red does not go in the pocket, or worse still hit the jaw at a sharper angle leaving nothing on. The shot should have been played off 2 cushions to leave a loser around the pyramid spot. Trusting to luck like this often ends in disaster.

Break: 13

Pot into the middle

There are quite a few options here. The 3/4 ball run through loser would bring the red to the middle of the table for the cannon. The thin loser is a bit risky as position is never certain with thin shots over that sort of distance. The player has decided to take the pot red, to leave a cannon from red to white afterwards. Although the cue ball has not travelled far enough, there is a pot red or a white loser on.

Break: 16

White loser

The white loser has been made but in a risky way as the white nearly ended up on the side cushion. If there is doubt about the position after this shot you should play the shot in a manner to leave the white in the middle of the table, as this way you will always have a score on.

Break: 18

Drop cannon off the top cushion

There is a subtle mistake with this shot that makes a big difference to the outcome. Instead of playing a thick half ball on the white, the player is worried about the double kiss and has played it a true half ball. This has left too much momentum in the cue ball and it has hit the red too hard. However, it is te player's lucky day and the white has come around to leave a thin loser.

Break: 20

Thin white loser

This shot has been played reasonably well. It would have been better to get the white over the middle pocket but in this case there is a reasonably easy cannon on.

Break: 22

Long cannon

Too much running side on this shot has almost left nothing. Running side on these long cannons can be dangerous as you are throwing the red away from the pocket. It is important to get a good contact on the red but in this case the red has been hit too full, pushing it to the cushion.

Break: 24

Screw cannon

The running side has pushed the red to the side cushion and the cue ball has got under the white, leaving a poor final position and signalling the end of this break. Had the cannon been played with check side, although the cannon would have been more difficult, the red would have stayed more in the middle of the table and the outcome may have been very different. Furthermore, on shots like these it is essential to get the red back to the top of the table as leaving it short can end in disaster.

Break: 26