Floating White Sequence

A series of shots making up a typical Floating White sequence


Standard cannon

This is a typical cannon. The shot has been played gently to move the white as little as possible, playing thick on the red. A touch of running side has helped to throw the red for a good potting angle.

Break: 2

Stun pot to leave another pot

This is an easy stun pot and has been played to leave an angle for another stun pot.

Break: 5

Stun pot to leave a cannon

Another easy stun pot played to leave the cue ball close to the two other balls for the next cannon.

Break: 8

Cannon to leave a nice potting angle

The player is thinking three shots ahead here, with an aim to eventually play a cannon off the top cushion, bringing the white nearer the spot. Therefore, this cannon has been played to leave a bit more angle on the pot.

Break: 10

Stun pot

This simple stun pot has left a position for a cannon off the top cushion.

Break: 13

Cannon off the top cushion

This cannon comes up a lot in floating white top of the table. In this case the cannon is slightly wide so some check side has been used, to nudge the white towards the spot.

Break: 15

Stun pot

An easy stun pot.

Break: 18

Standard cannon played badly

This cannon has been played too hard and the white moved too far. Furthermore, the white is now directly behind the spot, which makes it difficult to re-position to a better position as it is difficult to get behind it off the top cushion.

Break: 20

Stun pot

A stun pot to get into a position to leave a cannon off the top cushion. This is easier said than done when the white is directly behind the spot, and in this case the stun is not enough and the angle left for the cannon does not allow it to be played off the top cushion.

Break: 23

Simple Cannon

As the cannon could not be made off the top cushion, it had to be played direct. It has been played with check side, to leave a pot.

Break: 25

Pot to leave another pot

Although this pot could have been played to leave a cannon, it has been played to leave another pot, which is normally a better option.

Break: 28

Stun pot

This shot is quite simple and the red has been stunned to leave the correct angle for the next cannon.

Break: 31

Recovery cannon

This shot has been played with minimum risk, using check side to glance across the face of the white.

Break: 33

Pot to come the other side

Due to the position of the white, this shot has been played to allow for a large margin for error and the cue ball has been brought back to the same side as the white.

Break: 36

Cannon that moves the white away from the spot

In this case, the previous shot has left too wide an angle for the cannon and the white is moved in the wrong direction, even with maximum running side. The shot has been played about as well as it could be, under the circumstances.

Break: 38

Pot using the side cushion

Although the player would have liked to have stunned the shot, the white is hampering cueing ability. The shot is played well, running the cue ball off the side cushion.

Break: 41

Cannon off the top cushion

The red has been taken off the side cushion and check side used to cannon onto the white, nudging the white almost level with the spot. It would have been better if the red had been left for an easy stun pot, the cue ball stunning away from the top cushion.

Break: 43

Stun pot using the top cushion

This shot has been well played, leaving a reasonably nice angle for the cannon.

Break: 46

Cannon to push the white back into position

As the angle is slightly wide, a touch of running side has been used. The shot has been played almost perfectly, the only slight drawback is that the potting angle on the red is not ideal.

Break: 48

Stun pot

A simple pot to leave a delicate glancing cannon from white to red, to carry on the break.

Break: 51